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File: SpectroNote/SpectroNote.py

SpectroNote.SpectroNote

SpectroNoteScene

Bases: ShaderScene

🎧 Piano-Perfect Audio Spectrogram. Unlock a hidden Absolute Pitch in you. Lightning fast, reliable, customizable

Source code in Projects/SpectroNote/SpectroNote/SpectroNote.py
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@define
class SpectroNoteScene(ShaderScene):
    """🎧 Piano-Perfect Audio Spectrogram. Unlock a hidden Absolute Pitch in you. Lightning fast, reliable, customizable"""
    __name__ = "SpectroNote"

    # Scene parameters
    piano_bins:   bool  = False
    piano_range:  bool  = False
    piano_size:   float = 0.05
    black_ratio:  float = 0.5
    border_ratio: float = 0.1
    vertical:     bool  = False
    tuning:       Hertz = 440

    def build(self):
        self.shader.fragment = SPECTRONOTE.RESOURCES.SHADERS/"SpectroNote.frag"
        self.audio = ShaderAudio(scene=self, name="Audio", file="/path/to/audio.ogg")
        self.spectrogram = ShaderSpectrogram(scene=self, audio=self.audio, smooth=True)

        # Act immediately, good visuals and precision
        self.spectrogram.dynamics.frequency = 20
        # self.spectrogram.sample_rateio = 2
        self.spectrogram.length = 5
        self.spectrogram.fft_n = 13

        # # Define ranges
        PIANO_RANGE = dict(start=21, end=108)
        FULL_RANGE = dict(start=20.0, end=20000.0)

        self.spectrogram.from_notes(
            **(PIANO_RANGE if self.piano_range else FULL_RANGE),
            piano=self.piano_bins,
            tuning=self.tuning,
            bins=1440,
        )

    def pipeline(self) -> Iterable[ShaderVariable]:
        yield from ShaderScene.pipeline(self)
        yield Uniform("float", "iPianoSize",   self.piano_size)
        yield Uniform("float", "iBlackRatio",  self.black_ratio)
        yield Uniform("float", "iBorderRatio", self.border_ratio)
        yield Uniform("bool",  "iVertical",    self.vertical)

__name__

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__name__ = 'SpectroNote'

piano_bins

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piano_bins: bool = False

piano_range

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piano_range: bool = False

piano_size

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piano_size: float = 0.05

black_ratio

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black_ratio: float = 0.5

border_ratio

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border_ratio: float = 0.1

vertical

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vertical: bool = False

tuning

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tuning: Hertz = 440

build

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build()
Source code in Projects/SpectroNote/SpectroNote/SpectroNote.py
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def build(self):
    self.shader.fragment = SPECTRONOTE.RESOURCES.SHADERS/"SpectroNote.frag"
    self.audio = ShaderAudio(scene=self, name="Audio", file="/path/to/audio.ogg")
    self.spectrogram = ShaderSpectrogram(scene=self, audio=self.audio, smooth=True)

    # Act immediately, good visuals and precision
    self.spectrogram.dynamics.frequency = 20
    # self.spectrogram.sample_rateio = 2
    self.spectrogram.length = 5
    self.spectrogram.fft_n = 13

    # # Define ranges
    PIANO_RANGE = dict(start=21, end=108)
    FULL_RANGE = dict(start=20.0, end=20000.0)

    self.spectrogram.from_notes(
        **(PIANO_RANGE if self.piano_range else FULL_RANGE),
        piano=self.piano_bins,
        tuning=self.tuning,
        bins=1440,
    )

pipeline

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pipeline() -> Iterable[ShaderVariable]
Source code in Projects/SpectroNote/SpectroNote/SpectroNote.py
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def pipeline(self) -> Iterable[ShaderVariable]:
    yield from ShaderScene.pipeline(self)
    yield Uniform("float", "iPianoSize",   self.piano_size)
    yield Uniform("float", "iBlackRatio",  self.black_ratio)
    yield Uniform("float", "iBorderRatio", self.border_ratio)
    yield Uniform("bool",  "iVertical",    self.vertical)