File: ShaderFlow/Modules/Waveform.py
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ShaderFlow.Modules.Waveform ¶
WaveformReducer ¶
Bases: BrokenEnum
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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Average ¶
Average(x: numpy.ndarray) -> numpy.ndarray
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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RMS ¶
RMS(x: numpy.ndarray) -> numpy.ndarray
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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STD ¶
STD(x: numpy.ndarray) -> numpy.ndarray
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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ShaderWaveform ¶
Bases: ShaderModule
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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reducer ¶
reducer: WaveformReducer = WaveformReducer.Average
How to convert a (channels, length, samples) chunks into (channels, length)
smooth ¶
smooth: bool = True
Enables Linear interpolation on the Texture, not much useful for Bars mode
build ¶
build()
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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update ¶
update()
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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pipeline ¶
pipeline() -> Iterable[ShaderVariable]
Source code in Projects/ShaderFlow/ShaderFlow/Modules/Waveform.py
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